Robo Football
Information and Rules
Rule book for Robo Football
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1.Problem Statement
Design a wired or wireless manual robot that can play football and compete against other robot in a football match. The robots would compete one-on-one against each other in the tournament.2. Robot Specifications
The robot must fit within a square box of following dimensions initially: Height: 15 cm. Width: 20cm. Length: 25cm • The total mass of the robot must not exceed 3 kgs.
• Robots must be manually controlled. Wired or wireless remotes can be used.
• Teams using wireless robots should use multi frequency remotes to avoid frequency interference.
• Only one member would be allowed to control the bot during the match.
• The robot should be electrically powered.
• The potential difference between any two points of the robot should not exceed 12V DC
• Change of battery will not be allowed during the match.
• In case of wired bots, the wires should remain slack during the fight.
• The wires should remain insulated and all the wires coming out of the machine should be stacked as a single unit.
• Parts that could break or damage the ring or opponent's robot are not allowed.
• Use of pneumatics, hydraulics, inflammable liquids, flame weapons, glue, RF jammers, and electromagnetic systems is strictly prohibited.
• The robots should not hold or grab the ball while moving.3. Arena Specifications
• The soccer field will be 200cm long and 120cm wide.
• Plastic (table tennis) ball will be used.
• Goal posts will be 40cm wide.
• For all given arena dimensions a tolerance of 10% applies.4. Game Play Rules
• The teams will compete on a one-on-one basis.
• Ball will be placed at the centre of the arena at the start of the match.
• Each match will be of 2 halves of 2.5 minutes (3 for semis and finals) each, unless extended by the organizers. The kick off is decided by coin toss. In the second half the other team will be allowed to take the first kick.
• If a goal is hit, the match will resume with the ball at the start position of the team which gave away the goal.
• A match end when-
- The prescribed time limit is reached
- A bot is immobilized for more than 30 seconds
• The team which scores a greater number of goals shall win the match.
• A goal will be considered to be scored only if the ball has crossed the goal line completely. • If a match is not won by either team within the time limit, an extended match of maximum 2 minutes will be fought, during which the team who scores the first goal shall be declared the winner.
• If still no team wins after this rematch, then the winner/loser of the match will be decided by the special penalty round.
• During Penalty shoot, only one bot will be placed in the arena at one time and the ball will be placed at the centre of the arena. The team that scores a goal in less time will win.
• A match shall be stopped and restarted if both robots remain stationary without any perceivable progress for 10 seconds.
• The arena will have a side wall. The bots can use the side wall to reflect the ball but goals should be hit directly.
• Goal hit by reflection from the wall will not be counted and the match will resume with a goal kick.5.FOULS
• Any kind of intentional damage caused to the opponent team's bot will be considered as foul. Severe fouls of this kind can lead to team disqualification as well.
• Intentional grabbing of the ball so as to make it impossible for the other team to get the control of the ball will also be considered as foul.
• A free kick will be given to the other team in case of fouls during which bot of the team committing a foul will be frozen for 15 seconds and the ball will be given to another team.
• If a foul is committed inside the D-area, a penalty will be given which will be taken in the same manner as in general football matches.
• Decision of organizer will be final and binding on all.Rule book for Robo soccer6. General Rules and Instructions
• The teams must adhere to the spirit of healthy competition. The teams should not damage the arena in any way.
• Decisions of organizers shall be treated as final and binding on all.
• Organisers reserve the right to impose punishments and disqualify any team which indulges in misbehaviour or violating any rules.
• Any team which is not ready at the time specified will be disqualified from the competition automatically.
• Human interference in the arena (e.g., touching the bot) is not allowed during the game.
• The robot would be checked for its safety before the race and would be discarded if found unsafe for other participants and spectators.
• Participating teams are always responsible for the safety of their robots and are liable for any accidents caused by their team members or their robots.
• The organizing team members will never be held responsible or liable for any incidents and/accidents caused by participating teams or their equipment.
• As long as the fundamentals of the rules are observed, these rules shall be flexible enough to encompass the changes in the number of players and of the contents of matches.
• The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any will be highlighted on the website and notified to the registered teams via email.7. Eligibility
• All students with a valid identity card of their respective educational institutes are eligible to participate.
• Maximum of 4 members per team. Participants from different branches/college can team up together Certificate Policy
• Certificate of excellence would be awarded to the top 3 teams.
• Certificate of participation would be awarded to all the teams participating in the competition.
• All the members of the team must be present the whole time during the event to be eligible for certificate.
Participation Fees
- RS. 300 PER TEAM
Event Type
TEAM (MIN. 2 & MAX 4 MEMBERS PER TEAM)
Student Coordinators
PRAGATI RATHOD ,ARSHIL KURESHI (+91- 6359203096)
Event coordinator
Prof. Jayraj chanv (Jayraj.chnav@rku.ac.in )
Eligibility Criteria
- Diploma, Btech
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